![]() Then you have the perfect opportunity for your 4 party team to have pictures 47, 48, 49, and 50 be your partymembers. Ironically, if you're going for a Drakken 3rd person style play like. Depending on if the event is in the players 'line of sight' it can appear on the screen as a picture, Since RMXP has a limit of 50 pictures, it makes it quite easy to setup a good enough FOV for all the pictures I'd want to display.ħ in the back row, with the centermost having a higher z-index 1,3,5,7,6,4,2ħ in the next to the back row, with the centermost having a higher z-index 8,10,12,14,13,11,9ħ more in the next row, with the centermost having z-index priority 15,17,19,21,20,18,16ĥ more in the next row, again, centermost, being pictures 22,24,26,25,23ĥ in the next, pictures like this, 27,29,31,30,28ĥ in the next, pictures like this, 32,34,36,35,33ģ in the next, pictures like this, 37,39,38ģ in the next, pictures like this, 40,42,41ģ in the next, pictures like this, 43,45,44Īnd then the foreground most picture, lucky picture 46. What I think I MAY be able to is set up variable X and Y for each 'event' and the Player X and Y. We've seen the mode 7 where sprites are shown, but they don't turn, or of they do turn they don't apear to have any substance, except for being a 2d plane. I've had a chance to take a look at it, as well as another 3d dungeon script used for VXA, and I think I may have a solution that if works would allow for a psuedo 3d experience. Okay, so, we're mostly familiar with FPLE by MCG, a script and DLL package that allows you to have a First Person Dungeon Crawl. ![]()
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